Chapter dossier
Emberwood Forest
Chapter 2Equipment levels 5–911 Sites
Emberwood Forest is Chapter 2, with equipment levels 5–9 and 11 sites.
Chapter overview


- Equipment levels
- 5–9
- Sites
- 11
- Chest refresh
- 140 enemy groups defeated
- Boss repeat cost
- Echo of the Boss ×4
Site progression
Main levels progress in order. Treasure and boss nodes unlock after the prerequisite shown on each card. Text labels keep every node type understandable without color.
- Enemy level
- 5
- Attribute level
- 5
- Enemy groups
- 8
- Group power
- 60
- Enemy level
- 5
- Attribute level
- 5
- Enemy groups
- 8
- Group power
- 60
- After
- Level 1
- Enemy level
- 6
- Attribute level
- 6
- Enemy groups
- 8
- Group power
- 60
- After
- Level 2
- Enemy level
- 6
- Attribute level
- 6
- Enemy groups
- 8
- Group power
- 60
- After
- Level 3
- Enemy level
- 7
- Attribute level
- 7
- Enemy groups
- 8
- Group power
- 60
- After
- Level 4
- Enemy level
- 8
- Attribute level
- 8
- Enemy groups
- 8
- Group power
- 60
- After
- Level 5
- Enemy level
- 8
- Attribute level
- 8
- Enemy groups
- 8
- Group power
- 60
- After
- Level 6
- Enemy level
- 9
- Attribute level
- 9
- Enemy groups
- 8
- Group power
- 60
- After
- Level 7
- Enemy level
- 6
- Attribute level
- 6
- Enemy groups
- 4
- Group power
- 60
- After
- Level 3
- Enemy level
- 8
- Attribute level
- 8
- Enemy groups
- 4
- Group power
- 60
- After
- Level 6
- Enemy level
- 9
- Attribute level
- 9
- Enemy groups
- 1
- Group power
- 50
- After
- Level 8
Rewards by site type
Charred trees and remnants of a forest are scattered about. Withered Tree Monsters lie in ambush, waiting in the embers to assault passersby.
- Equipment Chest
- Gold
- Blood
- Soul
- Curio
Treasure hoarded by monsters is hidden here. Eliminate the enemies to claim bountiful rewards.
- Legendary Chest
- Equipment Chest
- Gold
- Blood
- Bone
- Soul
- Curio
The regional Boss guards this place. Defeat it to obtain rare loot.
- Set Chest
- Equipment Chest
- Gold
- Blood
- Bone
- Soul
- Curio
Chapter combat rewards
These are base outcomes before encounter and team-position modifiers. A weighted percentage only describes the choice inside a successful roll.
Base outcome before encounter modifiers: 0.22% chance for 1 roll to 0.33% chance for 1 rollEncounter type and team position can change this outcome.
- Fractured Soul×1100% of this roll
- Restless Soul×10% of this roll
- Frenetic Soul×10% of this roll
- Undying Soul×10% of this roll
- Eternal Soul×10% of this roll
Base outcome before encounter modifiers: 0.02% chance for 1 roll to 0.04% chance for 1 rollEncounter type and team position can change this outcome.
Base outcome before encounter modifiers: 0.2% chance for 1 roll to 0.3% chance for 1 rollPious Heart cap appliesEncounter type and team position can change this outcome.