Chapter dossier

Emberwood Forest

Chapter 2Equipment levels 5–911 Sites
Emberwood Forest is Chapter 2, with equipment levels 5–9 and 11 sites.

Chapter overview

Chapter map
Equipment levels
5–9
Sites
11
Chest refresh
140 enemy groups defeated
Boss repeat cost
Echo of the Boss ×4

Site progression

Main levels progress in order. Treasure and boss nodes unlock after the prerequisite shown on each card. Text labels keep every node type understandable without color.

1LevelElite
Enemy level
5
Attribute level
5
Enemy groups
8
Group power
60
2LevelElite
Enemy level
5
Attribute level
5
Enemy groups
8
Group power
60
After
Level 1
3LevelElite
Enemy level
6
Attribute level
6
Enemy groups
8
Group power
60
After
Level 2
4LevelElite
Enemy level
6
Attribute level
6
Enemy groups
8
Group power
60
After
Level 3
5LevelElite
Enemy level
7
Attribute level
7
Enemy groups
8
Group power
60
After
Level 4
6LevelElite
Enemy level
8
Attribute level
8
Enemy groups
8
Group power
60
After
Level 5
7LevelElite
Enemy level
8
Attribute level
8
Enemy groups
8
Group power
60
After
Level 6
8LevelElite
Enemy level
9
Attribute level
9
Enemy groups
8
Group power
60
After
Level 7
1TreasureElite
Enemy level
6
Attribute level
6
Enemy groups
4
Group power
60
After
Level 3
2TreasureElite
Enemy level
8
Attribute level
8
Enemy groups
4
Group power
60
After
Level 6
1Boss
Enemy level
9
Attribute level
9
Enemy groups
1
Group power
50
After
Level 8

Rewards by site type

Level8 nodes

Charred trees and remnants of a forest are scattered about. Withered Tree Monsters lie in ambush, waiting in the embers to assault passersby.

  • Equipment Chest
  • Gold
  • Blood
  • Soul
  • Curio
Treasure2 nodes

Treasure hoarded by monsters is hidden here. Eliminate the enemies to claim bountiful rewards.

  • Legendary Chest
  • Equipment Chest
  • Gold
  • Blood
  • Bone
  • Soul
  • Curio
Boss1 node

The regional Boss guards this place. Defeat it to obtain rare loot.

  • Set Chest
  • Equipment Chest
  • Gold
  • Blood
  • Bone
  • Soul
  • Curio

Chapter combat rewards

These are base outcomes before encounter and team-position modifiers. A weighted percentage only describes the choice inside a successful roll.

Base outcome before encounter modifiers: 0.22% chance for 1 roll to 0.33% chance for 1 rollEncounter type and team position can change this outcome.
Base outcome before encounter modifiers: 0.02% chance for 1 roll to 0.04% chance for 1 rollEncounter type and team position can change this outcome.
Base outcome before encounter modifiers: 0.2% chance for 1 roll to 0.3% chance for 1 rollPious Heart cap appliesEncounter type and team position can change this outcome.

Enemies and boss

Regular enemies

Boss

Giant Tree WardenBoss

Adjacent chapters