Database / Combat mechanics
Combat mechanics
Player-facing combat states and keyword mechanics with skill and mastery relationships. · 11 records
Mechanic type
11
BloodiedBelow 〔current value〕% Health is considered BloodiedDispelRemove all Buffs.FortitudeBoost effect. Each stack increases your Primary Attributes by 〔current value 1〕%, and each stack increases your Crit Resistance by 〔current value 2〕%.HasteBoost effect. Each stack increases your Martial Skill Speed by 〔current value 1〕%, and each stack increases your Dodge Value by 〔current value 2〕%.HealthyAbove 〔current value〕% Health is considered HealthyMettleBoost effect. Each stack increases your all Damage by 〔current value 1〕%, and each stack increases your Physical Defense by 〔current value 2〕%.PurgeRemove all Debuffs.Self-DestructExplodes on death, dealing Fire damage to targets in range.SlowAffliction effect. Each stack lowers the target's Movement Speed by 〔current value 1〕%, and each stack lowers the target's Skill Speed by 〔current value 2〕%.SunderAffliction effect. Each stack lowers the target's all Defense by 〔current value 1〕%, and each stack increases Critical Damage taken by the target by 〔current value 2〕%.WoundAffliction effect. Each stack lowers the target's Healing Received by 〔current value 1〕%, and each stack lowers the target's Health Regeneration by 〔current value 2〕%.