| Possible outcome | Chance by quality |
|---|---|
| Item Level increased by 3 | 20.0%Weight 100 |
| Item Level increased by 5 | 20.0%Weight 100 |
| Add 1 Basic Affix | 20.1%Weight 101 |
| Base Affix maximum level | 20.0%Weight 100 |
| Base Affix maximum value | 19.9%Weight 100 |
Database / World
Stele
Every Stele Oracle in the game: what each one asks for, how the game counts it, and exactly what it pays out. · 225 oracles
How the Stele works
The Stele sits in town and holds 20 tiers of Oracles. Finishing every Oracle in a tier clears that tier, pays a tier reward, and raises the tier gate on town upgrades.
Oracles are not side quests. Most of them complete on their own while you play — the list is useful mainly for seeing what is coming and what it pays.
Each Oracle below shows how it is counted: a running total, your best progress, a town building level, or a one-time feature unlock.
Tiers
- Tier 115 oracles
2,000
600
100Preferred skill slots 1 - Tier 216 oracles
4,000
1,000
200Preferred skill slots 1 - Tier 318 oracles
6,000
1,500
300Preferred skill slots 1 - Tier 419 oracles
8,000
2,100
400Preferred skill slots 1 - Tier 516 oracles
11,000
2,800
600Preferred skill slots 1 - Tier 613 oracles
14,000
3,600
700Preferred skill slots 2 - Tier 711 oracles
18,000
4,500
900Preferred skill slots 2 - Tier 813 oracles
22,000
5,500
1,100Preferred skill slots 2 - Tier 910 oracles
26,000
6,600
1,300Preferred skill slots 2 - Tier 1010 oracles
31,000
7,800
1,600Preferred skill slots 2 - Tier 118 oracles
36,000
9,100
1,800Preferred skill slots 3 - Tier 127 oracles
42,000
10,500
2,100Preferred skill slots 3 - Tier 1311 oracles
48,000
12,000
2,400Preferred skill slots 3 - Tier 1410 oracles
54,000
13,600
2,700Preferred skill slots 3 - Tier 157 oracles
61,000
15,300
3,100Preferred skill slots 3 - Tier 168 oracles
68,000
17,100
3,400Preferred skill slots 4 - Tier 178 oracles
76,000
19,000
3,800Preferred skill slots 4 - Tier 188 oracles
84,000
21,000
4,200Preferred skill slots 4 - Tier 198 oracles
92,000
23,100
4,600Preferred skill slots 4 - Tier 209 oracles
101,000
25,300
5,100Preferred skill slots 4
Total tier rewards:
Gold 804,000 ·
Blood 202,000 ·
Bone 40,400
All Oracles
Stele corruption
Clearing every Stele tier opens corruption at the Stele. Corrupting an item rolls one outcome from a pool that depends on the item's quality. Every outcome in the current build is an improvement.
Each attempt costs Blood equal to the item's base-level corruption price multiplied by its quality factor, rounded up. How many times a single item can be corrupted is raised by clearing Doom stages.
Blood cost inputs
| Item level | 1 | 25 | 50 | 75 | 100 | 170 |
|---|---|---|---|---|---|---|
| Base-level price | 200 | 1,304 | 3,679 | 7,304 | 12,179 | 12,179 |
The base price stops rising at item level 100, so levels 100 and above cost the same.
How the roll works
Each quality has its own outcome pool. Inside a pool every outcome carries a weight, and the chance of a single outcome is its weight divided by the total weight of that pool.
| Possible outcome | Chance by quality |
|---|---|
| Item Level increased by 3 | 12.5%Weight 100 |
| Item Level increased by 5 | 12.5%Weight 100 |
| Add 1 Basic Affix | 12.6%Weight 101 |
| Base Affix maximum level | 12.5%Weight 100 |
| Base Affix maximum value | 12.5%Weight 100 |
| Add 1 Fine Affix | 12.5%Weight 100 |
| 1 random Fine Affix maximum level | 12.5%Weight 100 |
| 1 random Fine Affix maximum value | 12.4%Weight 100 |
| Possible outcome | Chance by quality |
|---|---|
| Item Level increased by 3 | 9.1%Weight 100 |
| Item Level increased by 5 | 9.1%Weight 100 |
| Add 1 Basic Affix | 9.1%Weight 101 |
| Base Affix maximum level | 9.1%Weight 100 |
| Base Affix maximum value | 9.1%Weight 100 |
| Add 1 Fine Affix | 9.1%Weight 100 |
| 1 random Fine Affix maximum level | 9.1%Weight 100 |
| 1 random Fine Affix maximum value | 9.1%Weight 100 |
| Add 1 Rare Affix | 9.1%Weight 100 |
| 1 random Rare Affix maximum level | 9.1%Weight 100 |
| 1 random Rare Affix maximum value | 9.0%Weight 100 |
| Possible outcome | Chance by quality |
|---|---|
| Item Level increased by 3 | 12.5%Weight 100 |
| Item Level increased by 5 | 12.5%Weight 100 |
| Add 1 Basic Affix | 12.6%Weight 101 |
| Base Affix maximum level | 12.5%Weight 100 |
| Base Affix maximum value | 12.5%Weight 100 |
| Add 1 Rare Affix | 12.5%Weight 100 |
| 1 random Rare Affix maximum level | 12.5%Weight 100 |
| 1 random Rare Affix maximum value | 12.4%Weight 100 |
| Possible outcome | Chance by quality |
|---|---|
| Item Level increased by 3 | 12.5%Weight 100 |
| Item Level increased by 5 | 12.5%Weight 100 |
| Add 1 Basic Affix | 12.6%Weight 101 |
| Base Affix maximum level | 12.5%Weight 100 |
| Base Affix maximum value | 12.5%Weight 100 |
| Add 1 Rare Affix | 12.5%Weight 100 |
| 1 random Rare Affix maximum level | 12.5%Weight 100 |
| 1 random Rare Affix maximum value | 12.4%Weight 100 |
| Possible outcome | Chance by quality |
|---|---|
| Item Level increased by 3 | 9.1%Weight 100 |
| Item Level increased by 5 | 9.1%Weight 100 |
| Add 1 Basic Affix | 9.1%Weight 101 |
| Base Affix maximum level | 9.1%Weight 100 |
| Base Affix maximum value | 9.1%Weight 100 |
| Add 1 Fine Affix | 9.1%Weight 100 |
| 1 random Fine Affix maximum level | 9.1%Weight 100 |
| 1 random Fine Affix maximum value | 9.1%Weight 100 |
| Add 1 Rare Affix | 9.1%Weight 100 |
| 1 random Rare Affix maximum level | 9.1%Weight 100 |
| 1 random Rare Affix maximum value | 9.0%Weight 100 |
| Possible outcome | Chance by quality |
|---|---|
| Item Level increased by 3 | 20.0%Weight 100 |
| Item Level increased by 5 | 20.0%Weight 100 |
| Add 1 Basic Affix | 20.1%Weight 101 |
| Base Affix maximum level | 20.0%Weight 100 |
| Base Affix maximum value | 19.9%Weight 100 |
| Possible outcome | Chance by quality |
|---|---|
| Item Level increased by 3 | 9.1%Weight 100 |
| Item Level increased by 5 | 9.1%Weight 100 |
| Add 1 Basic Affix | 9.1%Weight 101 |
| Base Affix maximum level | 9.1%Weight 100 |
| Base Affix maximum value | 9.1%Weight 100 |
| Add 1 Fine Affix | 9.1%Weight 100 |
| 1 random Fine Affix maximum level | 9.1%Weight 100 |
| 1 random Fine Affix maximum value | 9.1%Weight 100 |
| Add 1 Rare Affix | 9.1%Weight 100 |
| 1 random Rare Affix maximum level | 9.1%Weight 100 |
| 1 random Rare Affix maximum value | 9.0%Weight 100 |