Compare the five official hero quality tiers and the generation values each tier controls.
5
Rank 1
Common
Starting talent points
1
Main attribute pool
Level 1 1000Per level +200
Base attribute pool
Level 1 50Per level +12
Each optional equipment slot
30%
Rank 2
Fine
Starting talent points
2
Main attribute pool
Level 1 1250Per level +250
Base attribute pool
Level 1 60Per level +15
Each optional equipment slot
40%
Rank 3
Rare
Starting talent points
3
Main attribute pool
Level 1 1500Per level +300
Base attribute pool
Level 1 70Per level +18
Each optional equipment slot
50%
Rank 4
Legendary
Starting talent points
4
Main attribute pool
Level 1 1750Per level +350
Base attribute pool
Level 1 85Per level +21
Each optional equipment slot
60%
Rank 5
Mythic
Starting talent points
5
Main attribute pool
Level 1 2000Per level +400
Base attribute pool
Level 1 100Per level +24
Each optional equipment slot
70%
Generation rules
Every hero starts with both weapon types and the armor type defined by its job.
Each remaining equipment slot rolls the quality chance shown above independently.
Quality sets each total attribute pool, while the job sets its percentage ranges. A hero's concrete allocation is generated within those ranges and is recalculated when quality changes.
Talent points at generation equal level − 1 plus the quality starting points. Additional blessing points depend on facility progression.