Chapter dossier
Weeping Peninsula
Chapter 1Equipment levels 1–48 Sites
Weeping Peninsula is Chapter 1, with equipment levels 1–4 and 8 sites.
Chapter overview


- Equipment levels
- 1–4
- Sites
- 8
- Chest refresh
- 120 enemy groups defeated
- Boss repeat cost
- Echo of the Boss ×3
Site progression
Main levels progress in order. Treasure and boss nodes unlock after the prerequisite shown on each card. Text labels keep every node type understandable without color.
- Enemy level
- 1
- Attribute level
- 1
- Enemy groups
- 4
- Group power
- 30
- Enemy level
- 2
- Attribute level
- 2
- Enemy groups
- 5
- Group power
- 35
- After
- Level 1
- Enemy level
- 2
- Attribute level
- 2
- Enemy groups
- 6
- Group power
- 40
- After
- Level 2
- Enemy level
- 3
- Attribute level
- 3
- Enemy groups
- 7
- Group power
- 45
- After
- Level 3
- Enemy level
- 3
- Attribute level
- 3
- Enemy groups
- 8
- Group power
- 50
- After
- Level 4
- Enemy level
- 4
- Attribute level
- 4
- Enemy groups
- 8
- Group power
- 55
- After
- Level 5
- Enemy level
- 3
- Attribute level
- 3
- Enemy groups
- 4
- Group power
- 60
- After
- Level 3
- Enemy level
- 4
- Attribute level
- 4
- Enemy groups
- 1
- Group power
- 50
- After
- Level 6
Rewards by site type
The coast is cold and damp. Mutated Murlocs wander here, and the whispers of ancient gods drift on the sea breeze.
- Equipment Chest
- Gold
- Blood
- Soul
- Curio
Treasure hoarded by monsters is hidden here. Eliminate the enemies to claim bountiful rewards.
- Legendary Chest
- Equipment Chest
- Gold
- Blood
- Bone
- Soul
- Curio
The regional Boss guards this place. Defeat it to obtain rare loot.
- Set Chest
- Equipment Chest
- Gold
- Blood
- Bone
- Soul
- Curio
Chapter combat rewards
These are base outcomes before encounter and team-position modifiers. A weighted percentage only describes the choice inside a successful roll.
Base outcome before encounter modifiers: 0.2% chance for 1 roll to 0.3% chance for 1 rollEncounter type and team position can change this outcome.
Base outcome before encounter modifiers: 0.02% chance for 1 roll to 0.04% chance for 1 rollEncounter type and team position can change this outcome.
Base outcome before encounter modifiers: 0.2% chance for 1 roll to 0.3% chance for 1 rollPious Heart cap appliesEncounter type and team position can change this outcome.