Cyrus's Blade of Divine Punishment
Base attack weighting
- Main Stat to Physical Attack Ratio70%
- Main Stat to Elemental Attack Ratio30%
Requirements
Fixed & possible affixes
Judgment of Cyrus
2: [Sword of Divine Punishment] consumes 8% current Health and always critically strikes.
4: For each Aura effect you have, [Sword of Divine Punishment] cooldown speed increased by 25%.
Equipment dossier
Cyrus's Blade of Divine Punishment
Equipment profile
- Quality
- Set
- Part
- Weapon
- Weapon type
- Swords
- Set job
- Cleric
- Legendary affix slots
- 0
Stat template
Attack weighting
- Main Stat to Physical Attack Ratio 70%
- Main Stat to Elemental Attack Ratio 30%
Attribute requirements
Affix rules
- Fixed affix: All Attack +1%
Acquisition & unlock
No special acquisition requirement is listed.
Upgrade progression
Upgrades from
At the Workshop
- Runestones for forging
- Attack runestones
- Sockets
- This quality never has sockets
- Refines into
- This quality cannot be refined
How the Workshop worksForge calculatorWhat an item's level does
What the Market pays for it
Selling is fixed: the same part at the same quality and level always fetches the same gold. Buying is not, because every item carries a surcharge of its own decided when it was created.
| Item level | Sells for | With the sell upgrade | Costs on the shelf | With the buy discount |
|---|---|---|---|---|
| 1 | 184 | 294 | 2,644 – 3,933 | 1,322 – 1,967 |
| 50 | 10,062 | 16,100 | 144,893 – 215,529 | 72,447 – 107,765 |
| 99 | 37,228 | 59,565 | 536,078 – 797,416 | 268,039 – 398,708 |
Forging raises what this sells for on top of the figures above, by part of the gold you put into it.
Three levels are shown as samples; an item of any other level follows the same formula against its own level rate.
Buying one back always costs more than selling it paid, at every level and with every upgrade bought. Even at its most favourable — every price upgrade bought and the cheapest surcharge — the shelf asks 4.5 times what it paid you.
Set collection: Judgment of Cyrus
Set bonuses
- 2: [Sword of Divine Punishment] consumes 8% current Health and always critically strikes.
- 4: For each Aura effect you have, [Sword of Divine Punishment] cooldown speed increased by 25%.
Set pieces
Official builds using this
Player-visible official builds that include this record.