Stele tier

Tier 3

All 18 Stele Oracles in tier 3, how each one is counted, and the rewards for finishing the tier.

Tier bonus

Tier completion reward
Preferred skill slots
1
Town upgrades up to tier
3

Objective rewards in this tier

Objectives · 18

  1. Journey

    Complete 4 Journeys

    Counts up

    Every attempt adds to the total across the whole run, so it can be finished a little at a time.

    Mode: Journey

    Reward
  2. Temple

    Upgrade the Temple to Level 2

    Building level

    Completes as soon as that town building reaches the listed level.

    In game: Open the town Temple building, click the Upgrade button in the lower right, then click the upgrade item at the bottom of the upgrade screen to finish.

    Building: Temple

    Reward
  3. Temple

    Bless Godsworn 1 times at the Temple

    Counts up

    Every attempt adds to the total across the whole run, so it can be finished a little at a time.

    In game: Open the town Temple building, then right-click (or drag) a Chosen into the Temple blessing slot and click Bless to complete the blessing.

    Building: Temple

    Reward
  4. Equipment

    Open 8 Fine Equipment Chests

    Counts up

    Every attempt adds to the total across the whole run, so it can be finished a little at a time.

    Reward
  5. Golem

    Upgrade any Golem to Level 2

    Best progress

    Tracks the highest value you have reached, so only your best result matters.

    Reward
  6. Prison

    Upgrade the Prison to Level 3

    Building level

    Completes as soon as that town building reaches the listed level.

    Building: Prison

    Reward
  7. Journey

    Complete 8 Journeys

    Counts up

    Every attempt adds to the total across the whole run, so it can be finished a little at a time.

    Mode: Journey

    Reward
  8. Market

    Upgrade the Market to Level 3

    Building level

    Completes as soon as that town building reaches the listed level.

    Building: Market

    Reward
  9. Market

    Refresh Market Equipment 5 times

    Counts up

    Every attempt adds to the total across the whole run, so it can be finished a little at a time.

    Building: Market

    Reward
  10. Godsworn

    Any Godsworn reaches Level 14

    Best progress

    Tracks the highest value you have reached, so only your best result matters.

    Reward
  11. Golem

    Reach total Golem Level 8

    Best progress

    Tracks the highest value you have reached, so only your best result matters.

    Reward
  12. Journey

    Defeat the Journey Chapter 3 Boss

    Best progress

    Tracks the highest value you have reached, so only your best result matters.

    Mode: JourneyChapter: Scorched Wastes

    Reward
  13. Prison

    Unlock the Prison Torment feature

    Feature unlock

    Completes the moment the listed building function is unlocked.

    Building: PrisonFunction: Torment

    Reward
  14. Prison

    Torment prisoners in the Prison 1 times

    Counts up

    Every attempt adds to the total across the whole run, so it can be finished a little at a time.

    Building: Prison

    Reward
  15. Warehouse

    Upgrade the Warehouse to Level 3

    Building level

    Completes as soon as that town building reaches the listed level.

    Building: Warehouse

    Reward
  16. Warehouse

    Unlock the Warehouse Vault feature

    Feature unlock

    Completes the moment the listed building function is unlocked.

    In game: Open the town Warehouse building, click the Upgrade button in the lower right, find Unlock Hoard on the upgrade screen, and click it.

    Building: WarehouseFunction: Vault

    Reward
  17. Warehouse

    Store 1 Legendary Equipment in the Vault

    Counts up

    Every attempt adds to the total across the whole run, so it can be finished a little at a time.

    In game: Open the town Warehouse building, then right-click Legendary Gear in your bag to store it in the Vault first.

    Building: Warehouse

    Reward
  18. Equipment

    View Equipment Filter

    Counts up

    Every attempt adds to the total across the whole run, so it can be finished a little at a time.

    Reward