Job dossier
Priest
Priest Golem3 Official builds
Explore Priest starting weapons and armor, hero attribute allocation ranges, 3 basic skills, 12 talent skills, 12 talent masteries, and 3 official builds.
Job identity
CompanionPriest Golem- Starting weapon types
- DaggersTomes
- Starting armor type
- Cloth armor (site translation)
- Official builds
- 3
These are generation defaults, not permanent equipment restrictions.
Hero attribute generation
Main attribute allocation
- Minimum
- 45%
- Maximum
- 55%
- Minimum
- 45%
- Maximum
- 55%
Base attribute allocation
- Minimum
- 20%
- Maximum
- 40%
- Minimum
- 20%
- Maximum
- 55%
- Minimum
- 20%
- Maximum
- 55%
Constant attributes
Skill compendium
Basic skills
3Talent skills
12Talent masteries
12Hero quality comparison
Compare the five official hero quality tiers and the generation values each tier controls.

Rank 1
Common
- Starting talent points
- 1
- Main attribute pool
- Level 1 1000Per level +200
- Base attribute pool
- Level 1 50Per level +12
- Each optional equipment slot
- 30%

Rank 2
Fine
- Starting talent points
- 2
- Main attribute pool
- Level 1 1250Per level +250
- Base attribute pool
- Level 1 60Per level +15
- Each optional equipment slot
- 40%

Rank 3
Rare
- Starting talent points
- 3
- Main attribute pool
- Level 1 1500Per level +300
- Base attribute pool
- Level 1 70Per level +18
- Each optional equipment slot
- 50%

Rank 4
Legendary
- Starting talent points
- 4
- Main attribute pool
- Level 1 1750Per level +350
- Base attribute pool
- Level 1 85Per level +21
- Each optional equipment slot
- 60%

Rank 5
Mythic
- Starting talent points
- 5
- Main attribute pool
- Level 1 2000Per level +400
- Base attribute pool
- Level 1 100Per level +24
- Each optional equipment slot
- 70%
Generation rules
- Every hero starts with both weapon types and the armor type defined by its job.
- Each remaining equipment slot rolls the quality chance shown above independently.
- Quality sets each total attribute pool, while the job sets its percentage ranges. A hero's concrete allocation is generated within those ranges and is recalculated when quality changes.
- Talent points at generation equal level − 1 plus the quality starting points. Additional blessing points depend on facility progression.
Official builds using this
Player-visible official builds that include this record.