Chapter dossier
Ash-Sand Wastes
Chapter 13Equipment levels 60–6420 Sites
Ash-Sand Wastes is Chapter 13, with equipment levels 60–64 and 20 sites.
Chapter overview


- Equipment levels
- 60–64
- Sites
- 20
- Chest refresh
- 360 enemy groups defeated
- Boss repeat cost
- Echo of the Boss ×15
Site progression
Main levels progress in order. Treasure and boss nodes unlock after the prerequisite shown on each card. Text labels keep every node type understandable without color.
- Enemy level
- 60
- Attribute level
- 60
- Enemy groups
- 8
- Group power
- 60
- Enemy level
- 60
- Attribute level
- 60
- Enemy groups
- 8
- Group power
- 60
- After
- Level 1
- Enemy level
- 61
- Attribute level
- 61
- Enemy groups
- 8
- Group power
- 60
- After
- Level 2
- Enemy level
- 61
- Attribute level
- 61
- Enemy groups
- 8
- Group power
- 60
- After
- Level 3
- Enemy level
- 61
- Attribute level
- 61
- Enemy groups
- 8
- Group power
- 60
- After
- Level 4
- Enemy level
- 62
- Attribute level
- 62
- Enemy groups
- 8
- Group power
- 60
- After
- Level 5
- Enemy level
- 62
- Attribute level
- 62
- Enemy groups
- 8
- Group power
- 60
- After
- Level 6
- Enemy level
- 62
- Attribute level
- 62
- Enemy groups
- 8
- Group power
- 60
- After
- Level 7
- Enemy level
- 63
- Attribute level
- 63
- Enemy groups
- 8
- Group power
- 60
- After
- Level 8
- Enemy level
- 63
- Attribute level
- 63
- Enemy groups
- 8
- Group power
- 60
- After
- Level 9
- Enemy level
- 63
- Attribute level
- 63
- Enemy groups
- 8
- Group power
- 60
- After
- Level 10
- Enemy level
- 63
- Attribute level
- 63
- Enemy groups
- 8
- Group power
- 60
- After
- Level 11
- Enemy level
- 64
- Attribute level
- 64
- Enemy groups
- 8
- Group power
- 60
- After
- Level 12
- Enemy level
- 64
- Attribute level
- 64
- Enemy groups
- 8
- Group power
- 60
- After
- Level 13
- Enemy level
- 64
- Attribute level
- 64
- Enemy groups
- 8
- Group power
- 60
- After
- Level 14
- Enemy level
- 60
- Attribute level
- 60
- Enemy groups
- 4
- Group power
- 60
- After
- Level 2
- Enemy level
- 61
- Attribute level
- 61
- Enemy groups
- 4
- Group power
- 60
- After
- Level 5
- Enemy level
- 63
- Attribute level
- 63
- Enemy groups
- 4
- Group power
- 60
- After
- Level 10
- Enemy level
- 64
- Attribute level
- 64
- Enemy groups
- 4
- Group power
- 60
- After
- Level 13
- Enemy level
- 64
- Attribute level
- 64
- Enemy groups
- 1
- Group power
- 50
- After
- Level 15
Rewards by site type
The desert is scorched by the blazing sun. Silent Ruinstone Guardians stand watch, protecting the ancient grounds.
- Equipment Chest
- Gold
- Blood
- Soul
- Curio
Treasure hoarded by monsters is hidden here. Eliminate the enemies to claim bountiful rewards.
- Legendary Chest
- Equipment Chest
- Gold
- Blood
- Bone
- Soul
- Curio
The regional Boss guards this place. Defeat it to obtain rare loot.
- Set Chest
- Equipment Chest
- Gold
- Blood
- Bone
- Soul
- Curio
Chapter combat rewards
These are base outcomes before encounter and team-position modifiers. A weighted percentage only describes the choice inside a successful roll.
Base outcome before encounter modifiers: 0.44% chance for 1 roll to 0.66% chance for 1 rollEncounter type and team position can change this outcome.
- Abyssal Scales×176.92% of this roll
- Gazing Eye×123.08% of this roll
Base outcome before encounter modifiers: 0.1% chance for 1 roll to 0.15% chance for 1 rollEncounter type and team position can change this outcome.
Base outcome before encounter modifiers: 0.1% chance for 1 roll to 0.15% chance for 1 rollEncounter type and team position can change this outcome.
- Common Rune Pouch×144.44% of this roll
- Fine Rune Pouch×135.56% of this roll
- Rare Rune Pouch×120% of this roll
- Legendary Rune Pouch×10% of this roll
- Mythic Rune Pouch×10% of this roll
- Fractured Soul×10% of this roll
- Restless Soul×10% of this roll
- Frenetic Soul×183.33% of this roll
- Undying Soul×116.67% of this roll
- Eternal Soul×10% of this roll
Base outcome before encounter modifiers: 0.02% chance for 1 roll to 0.04% chance for 1 rollEncounter type and team position can change this outcome.
Base outcome before encounter modifiers: 0.2% chance for 1 roll to 0.3% chance for 1 rollPious Heart cap appliesEncounter type and team position can change this outcome.