Downfall
Base attack weighting
- Main Stat to Strength Ratio30%
- Main Stat to Dexterity Ratio70%
- Main Stat to Intelligence Ratio0%
Requirements
Fixed & possible affixes
- Dodge Value +1%
- Primary Attributes are additionally lowered by 25%
- Your Intelligence cannot be lower than the sum of your Strength and Dexterity
Equipment dossier
Downfall
Equipment profile
- Quality
- Legendary
- Part
- Boots
- Weapon type
- —
- Legendary affix slots
- 5
Stat template
Attack weighting
- Main Stat to Strength Ratio 30%
- Main Stat to Dexterity Ratio 70%
- Main Stat to Intelligence Ratio 0%
Attribute requirements
Affix rules
- Fixed affix: Dodge Value +1%
- Legendary affix pool: Primary Attributes are additionally lowered by 25% · Selection weight: 100
- Legendary affix pool: Your Intelligence cannot be lower than the sum of your Strength and Dexterity · Selection weight: 100
Acquisition & unlock
No special acquisition requirement is listed.
Upgrade progression
Upgrades from
At the Workshop
- Runestones for forging
- Defense runestones
- Sockets
- This quality never has sockets
- Refines into
- Nothing — no version to become
The Workshop will not take it: with no Mythic version to become, the button stays greyed out and the panel reads "No matching Mythic item available". Nothing is spent and nothing changes.
How the Workshop worksForge calculatorWhat an item's level does
What the Market pays for it
Selling is fixed: the same part at the same quality and level always fetches the same gold. Buying is not, because every item carries a surcharge of its own decided when it was created.
| Item level | Sells for | With the sell upgrade | Costs on the shelf | With the buy discount |
|---|---|---|---|---|
| 1 | 82 | 131 | 1,881 – 2,797 | 941 – 1,399 |
| 50 | 4,472 | 7,156 | 103,035 – 153,265 | 51,518 – 76,633 |
| 99 | 16,546 | 26,473 | 381,211 – 567,051 | 190,606 – 283,526 |
Forging raises what this sells for on top of the figures above, by part of the gold you put into it.
Three levels are shown as samples; an item of any other level follows the same formula against its own level rate.
Buying one back always costs more than selling it paid, at every level and with every upgrade bought. Even at its most favourable — every price upgrade bought and the cheapest surcharge — the shelf asks 7.2 times what it paid you.