Batwing Veil
When Gotham's moonlight falls upon fear, I awaken.
Base attack weighting
- Main Stat to Physical Defense Ratio25%
- Main Stat to Elemental Defense Ratio75%
Requirements
Fixed & possible affixes
- All Resistances +1%
- When casting a Mastery Skill, gain Healing equal to 【40% Elemental Defense】
- When casting a Mastery Skill, gain 15% increased Health Tenacity for 3 seconds.
Equipment dossier
Batwing Veil
Equipment profile
- Quality
- Mythic
- Part
- Helmet
- Weapon type
- —
- Legendary affix slots
- 4
Stat template
Attack weighting
- Main Stat to Physical Defense Ratio 25%
- Main Stat to Elemental Defense Ratio 75%
Attribute requirements
Affix rules
- Fixed affix: All Resistances +1%
- Legendary affix pool: When casting a Mastery Skill, gain Healing equal to 【40% Elemental Defense】 · Selection weight: 100
- Legendary affix pool: When casting a Mastery Skill, gain 15% increased Health Tenacity for 3 seconds. · Selection weight: 100
Acquisition & unlock
No special acquisition requirement is listed.
Upgrade progression
Upgrades from
At the Workshop
- Runestones for forging
- Defense runestones
- Sockets
- This quality never has sockets
- Refines into
- This quality cannot be refined
How the Workshop worksForge calculatorWhat an item's level does
What the Market pays for it
Selling is fixed: the same part at the same quality and level always fetches the same gold. Buying is not, because every item carries a surcharge of its own decided when it was created.
| Item level | Sells for | With the sell upgrade | Costs on the shelf | With the buy discount |
|---|---|---|---|---|
| 1 | 408 | 653 | 11,751 – 17,479 | 5,876 – 8,740 |
| 50 | 22,360 | 35,776 | 643,968 – 957,903 | 321,984 – 478,952 |
| 99 | 82,728 | 132,365 | 2,382,567 – 3,544,068 | 1,191,284 – 1,772,034 |
Forging raises what this sells for on top of the figures above, by part of the gold you put into it.
Three levels are shown as samples; an item of any other level follows the same formula against its own level rate.
Buying one back always costs more than selling it paid, at every level and with every upgrade bought. Even at its most favourable — every price upgrade bought and the cheapest surcharge — the shelf asks 9.0 times what it paid you.